About Criminal Case Hack
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About Criminal Case
Criminal Case casts players in the role of
a new member of the police force who is tasked with solving a variety
of brutal crimes. The first case acts as a tutorial, with the player
being introduced to the various components of gameplay one by one, and
then subsequent cases become increasingly lengthy and complex
as the
player progresses.
The game is split into several parts, each
of which advance the plot of each case. Hidden object scenes are
handled fairly traditionally — players are presented with a list of
objects to find, some of which are key clues for the case, and must find
them as quickly as possible to score maximum points. Upon completing a
scene, the final score (plus time bonus and additional bonuses for any
“hints” remaining) contributes to a cumulative star rating for the
stage.
Monetization stems from several sources.
Soft currency, which may be earned through normal play or purchased, may
be used to acquire customization items for the player avatar, though
the majority of these are level-locked. Hard currency, meanwhile, is
used to bypass wait times, purchase premium items and acquire
energy-restoring items. Yes, Criminal Case incorporates an energy
system, placing a firm wall in front of the player after a while if they
do not pay or wait. Energy is fully restored upon leveling up and also
in smaller quantities upon completing tasks that require stars to
accomplish. The pace of leveling is far too slow at the beginning of the
game, however, meaning the player will hit a paywall by halfway through
the second case, spoiling the otherwise good pace of the game’s story
somewhat. This is a shame, as the game is otherwise very good; it’s a
shame to see a player’s enjoyment spoiled by the particularly
heavy-handed implementation of this increasingly-outdated monetization
mechanic seen here.
